On the Idea Wall · ▲ 2 votes
PairPlay — the spec
PairPlay is a digital marketplace for couples who want to spend less time staring at screens and more time actually connecting. It sells downloadable activity packs, conversation decks, and games — purpose-built for two people navigating both the everyday and the hard stuff. The primary operators are small creator teams (2–10 people) producing and listing the content; couples are the end buyers.
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Decisions locked
| Question | Answer |
|---|---|
| Product shape | Marketplace |
| Content audience | Couples (buyers); small creator teams 2–10 (sellers/operators) |
| Core loop | User lands → browses or gets matched via quiz → buys a digital asset → downloads and uses it |
| v1 success metric | 100 signups within 30 days, driven by sharing |
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The core loop
- A couple lands on the site via a shared link or social post.
- They optionally take a short quiz ("What does your relationship need right now?") that surfaces a recommended product.
- They browse the shop — filtered by category (activities, games, conversation decks) — and select an item.
- They check out via the payment flow and receive an instant download or access link.
- They use the asset together offline or at home.
- A post-purchase prompt encourages them to share the product page, feeding the next couple into step 1.
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v1 scope
Simple shop — A product grid displaying digital assets (activity packs, games, conversation decks) with cover image, short description, price, and a buy button. Lives on the main storefront page and individual product pages.
Quiz — A short questionnaire (5–8 questions) that maps couple context — mood, relationship goal, time available — to a recommended product or curated shortlist. Lives on a dedicated Quiz page linked prominently from the homepage.
Blog / content hub — A lightweight editorial section housing articles, tips, and external links relevant to couples. Serves SEO and builds trust before a purchase decision. Lives on a /blog route with individual post pages.
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Deliberately later
- Randomized activity picker by mood/energy level — needs a larger content library to make randomization feel non-repetitive; v2 once catalog depth justifies it.
- Timer and scoring / difficulty toggle / leaderboard — gamification layer that belongs after core purchase behavior is validated.
- Activity library searchable by duration — search infrastructure makes sense once SKU count outgrows a single scrollable grid.
- Photo/video capture and proof of completion — requires moderation tooling; introduce when community features are scoped.
- Share results to Slack or Teams — relevant to a team/workplace context; revisit if audience data shows that use case emerging.
- Offline-playable activity card download — a packaging and design cost; prioritize once bestsellers are identified and worth the production investment.
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Data model sketch
users— id, email, password_hash, created_at, referral_sourceproducts— id, title, description, category, price_cents, file_url, cover_image_url, published_atorders— id, user_id, created_at, total_cents, payment_status, stripe_payment_intent_idorder_items— id, order_id, product_id, price_cents_at_purchasedownloads— id, order_item_id, user_id, downloaded_at, tokenquiz_responses— id, user_id (nullable), answers_json, recommended_product_id, created_atposts— id, title, slug, body_markdown, published_at, external_link (nullable)
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Screens
- Homepage — hero, value proposition, featured products, quiz entry point, and blog teaser.
- Shop / product grid — browsable catalog with category filters.
- Product detail — full description, preview images, price, and buy button.
- Quiz — stepped questionnaire with a results page showing recommended products.
- Checkout — payment form (Stripe) with email capture for account creation.
- Account / downloads — order history and active download links for purchased assets.
- Blog / post — content hub index and individual article view.
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How to use this document
- Bring it into Mind Palace, where the guided platform and its AI coach pick up from exactly this document and build the product with you step by step.
- Hand it to a developer as the complete v1 brief — scope, data model, and screen list are all here.
- Keep it as the single source of truth while you build, so every decision gets checked against what is actually locked.
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